Description
In Fireworks CS4: Rapid Prototyping, designer Jim Babbage deconstructs real-world examples that show the interoperability between Fireworks and other Adobe applications. Jim lays out the schedule for good prototyping, from wireframing to storyboarding to creating multi-page mockups for design feedback. Along the way, he covers advanced imaging topics, such as adding interactivity for a realistic mockup and exporting a Flex mockup as an FXG file. Exercise files accompany the course.
Topics include:
* Using screen-sharing applications for review and feedback on prototypes;
* Emulating a Spry accordion panel with the Grid auto shape;
* Storyboarding wireframes to make them more realistic;
* Adding navigation and design variations to elicit comments;
* Building multi-page mockups and adding interactivity;
* Inserting rollover states in prototypes;
* Using Flex skins in final mockup sets.
Author: Jim Babbage
Duration (hh:mm:ss): 04:17:17
The Course Includes:
Introduction
Welcome
Using the exercise files
Understanding rapid prototyping
1. Rapid Prototyping Options in Fireworks 00:08:00
* Using Share My Screen;
* Using PDFs for wireframe and design feedback;
* Understanding storyboard concepts;
* Viewing the HTML prototype;
* Viewing the AIR prototype.
2. Wireframing 01:28:45
* Understanding wireframes;
* Planning a wireframe;
* Creating a wireframe;
* Adding a master page and its subpages;
* Customizing subpages with Greeked text;
* Emulating a Spry accordion panel with the Grid Autoshape;
* Creating an order form;
* Building a contact form;
* Exporting wireframes.
3. Storyboarding 00:45:33
* Making a wireframe realistic;
* Using the Kuler panel for color choices;
* Importing graphics into a first storyboard;
* Adding navigation;
* Adding design variations;
* Using Demo Current Document;
* Emailing deliverables.
4. Multi-Page Mockups 00:22:47
* Adding a new page;
* Adding component symbols;
* Adding interactivity;
* Exporting storyboards as a PDF.
5. Adding Interactivity Exploring the completed prototype 00:21:41
* Mocking up an interactive accordion panel;
* Mocking up a pop-up window;
* Exporting an HTML prototype.
6. Creating AIR prototypes 00:40:09
* Understanding AIR;
* Examining the structure;
* Adding rollovers;
* Adding events;
* Adding interactivity for realism;
* Adding a new state with pages;
* Troubleshooting;
* Creating the AIR prototype.
7. Creating Flex 00:15:03
* Mockups Using Flex skins;
* Exporting MXML;
* Exporting FXG.
8. Going Further with HTML 00:10:53
* Prototyping Embedding an iframe into a Fireworks HTML prototype;
* Embedding an SWF file into a Fireworks HTML prototype.
Conclusion
Goodbye
Topics include:
* Using screen-sharing applications for review and feedback on prototypes;
* Emulating a Spry accordion panel with the Grid auto shape;
* Storyboarding wireframes to make them more realistic;
* Adding navigation and design variations to elicit comments;
* Building multi-page mockups and adding interactivity;
* Inserting rollover states in prototypes;
* Using Flex skins in final mockup sets.
Author: Jim Babbage
Duration (hh:mm:ss): 04:17:17
The Course Includes:
Introduction
Welcome
Using the exercise files
Understanding rapid prototyping
1. Rapid Prototyping Options in Fireworks 00:08:00
* Using Share My Screen;
* Using PDFs for wireframe and design feedback;
* Understanding storyboard concepts;
* Viewing the HTML prototype;
* Viewing the AIR prototype.
2. Wireframing 01:28:45
* Understanding wireframes;
* Planning a wireframe;
* Creating a wireframe;
* Adding a master page and its subpages;
* Customizing subpages with Greeked text;
* Emulating a Spry accordion panel with the Grid Autoshape;
* Creating an order form;
* Building a contact form;
* Exporting wireframes.
3. Storyboarding 00:45:33
* Making a wireframe realistic;
* Using the Kuler panel for color choices;
* Importing graphics into a first storyboard;
* Adding navigation;
* Adding design variations;
* Using Demo Current Document;
* Emailing deliverables.
4. Multi-Page Mockups 00:22:47
* Adding a new page;
* Adding component symbols;
* Adding interactivity;
* Exporting storyboards as a PDF.
5. Adding Interactivity Exploring the completed prototype 00:21:41
* Mocking up an interactive accordion panel;
* Mocking up a pop-up window;
* Exporting an HTML prototype.
6. Creating AIR prototypes 00:40:09
* Understanding AIR;
* Examining the structure;
* Adding rollovers;
* Adding events;
* Adding interactivity for realism;
* Adding a new state with pages;
* Troubleshooting;
* Creating the AIR prototype.
7. Creating Flex 00:15:03
* Mockups Using Flex skins;
* Exporting MXML;
* Exporting FXG.
8. Going Further with HTML 00:10:53
* Prototyping Embedding an iframe into a Fireworks HTML prototype;
* Embedding an SWF file into a Fireworks HTML prototype.
Conclusion
Goodbye

